C152 Production

Saturday, 23 June 2007

Urgh... it throbs!

Morning headaches are so damn irritating. its got this mild pulsing in your head that doesnt really hurt, but makes you feel so sluggish and stuck up you wish it would either get the fuck out of your head or actually start hurting.

neways, welcome to another episode of Firo's random posts!

So, like i told wes, i enjoyed myself at CGO. not that there were hot chicks clad in revealing outfits or porn lying around(well, there were some, but hey, they call em 'mature art'. Pfft, whatever.), but rather, it was the speakers and what they had to say. Truly, the games industry is not an easy place to work in. You could slaughter a thousand men and offer it up to the ancient mayan gods of ultimate evil and still not get a job in this industry if you can't either do ground-breaking cg art/concept art, godlike programming, hyper-zai modelling/rigging/animation or have the writing skills of god on a 6 day non-stop inspirational story writing marathon run. So ppl, train up while you still can. It aint gonna be easy if you want a slice of the gaming cake.

As for me, i'll keep doing what i do best. I mean, what else can i do? programing? HAH! i'd be kissing Feng Zhu's ass if i could program half as good as a rotting squirrel in a deep 10 year coma.

So, i really recommend you guys to go for next year's CG overdrive. Sure, they talking alot more about concept art, modeling, rigging, and animation, but many of them is about the games industry and how it works, so go for it guys. Hell, if its good enough, we could ask the school to pay for our trip. Yeah that'd be nice. So, if theres anything you guys wanna know bout CGO 2007, feel free to ask me anything. I'll see what my half-baked brain cells can do.

*knock knock*
*open door* GO TO HELL DOOR KNOCKER. *close door*

that is all.

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